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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Battle Cube wrote: imo.... i would be happy with this new version of the vargur.... if it was given a teeny tiny damage bonus... yeah i know, they completely refuse to do this. But i think its warranted. The non-...
- by Battle Cube - at 2013.12.17 02:46:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
imo.... i would be happy with this new version of the vargur.... if it was given a teeny tiny damage bonus, and a teeny tiny shield hp boost.... (outside of bastion.... **** bastion.... not using bastion....) These small changes... would make it ...
- by Battle Cube - at 2013.12.17 02:33:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: Battle Cube wrote: And my god i wanted to like the new marauder, i really did, i want to fly them.,...theres just no situation where it would be better to use these marauders over a small gang of different ships. (as i do...
- by Battle Cube - at 2013.10.31 21:14:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Arthur Aihaken wrote: hmskrecik wrote: It's not all roses but it also isn't utter catastrophe too. I think a lot of us were just hoping for something a bit more... meatier. The new model is slowly growing on me, particu...
- by Battle Cube - at 2013.10.28 22:03:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Battle Cube wrote: I really hate how they outright refuse to give this ship more dps - the thing is that if ANY ship deserves it, it is the marauder. There is No reason that the marauder shouldn't outright outdps pirate giv...
- by Battle Cube - at 2013.10.28 21:46:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: Battle Cube wrote: i say, make the dps from non-bastion marauders comparable (same as) pirate, and i will be happy. I just want a reason to be able to use the ship, took a lot of skills, i skilled and bought them on 4 char...
- by Battle Cube - at 2013.10.28 19:40:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Vrenth wrote: Battle Cube wrote: Joe Risalo wrote: Battle Cube wrote: perhaps i should clarify - for group activities. and freeing slots for more dps means weaker tank when you are neuted or out of bastion mode, which leads to it being...
- by Battle Cube - at 2013.10.28 17:09:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Mer88 wrote: Joe Risalo wrote: Battle Cube wrote: perhaps i should clarify - for group activities. and freeing slots for more dps means weaker tank when you are neuted or out of bastion mode, which leads to it being "...
- by Battle Cube - at 2013.10.28 16:02:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Battle Cube wrote: perhaps i should clarify - for group activities. and freeing slots for more dps means weaker tank when you are neuted or out of bastion mode, which leads to it being "bastion only" ship....im talking abou...
- by Battle Cube - at 2013.10.28 15:59:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Battle Cube wrote: Mer88 wrote: chaosgrimm wrote: I played a little more with the vargur and just wanted to log some feedback on the thread. I have decided to give up on the notion of a 'optional bastion mode' and am...
- by Battle Cube - at 2013.10.28 15:51:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mer88 wrote: chaosgrimm wrote: I played a little more with the vargur and just wanted to log some feedback on the thread. I have decided to give up on the notion of a 'optional bastion mode' and am switching focus to making the vargur work ...
- by Battle Cube - at 2013.10.28 15:47:00
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12. Incursions need work - in Player Features and Ideas Discussion [original thread]
Durka'durka Zu'lander wrote: Hmm ... long post lost to preview button .. fk it, here's the summary: 1) Fix respawn timers: This should not even be debated imo. If CCP is worried about the effect on the economy, see pt 2 2) Invert pay-out ...
- by Battle Cube - at 2013.10.27 18:08:00
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13. Incursions need work - in Player Features and Ideas Discussion [original thread]
i agree that at least highsec motherships should be more difficult - more time consuming - and less rewarding.
- by Battle Cube - at 2013.10.27 18:05:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: Stray Denton wrote: If they wanted to make the marauders more interesting why not give the bastion module dual modes... Bastion DPS mode : range and damage bonus, ship is stationary and unable to mjd in this mode, tank ...
- by Battle Cube - at 2013.10.27 06:11:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
huh, just checked out a video of the animations (heh, before i did that i got the test server client up and tried using my bonus skillpoints only to find it would still take another 2 days to get the skill to test the module) well... esp the varg...
- by Battle Cube - at 2013.10.27 01:14:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Battle Cube wrote: meh. i dont like the huge tank bonus, but i still think a huge buffer would be better than huge solo tank. Then throw a aggro modifier module into existance and on the ship so it can be the tank, then...
- by Battle Cube - at 2013.10.27 00:35:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Battle Cube wrote: :( yeah i know. It still feels like they arent listening to our input anyway. Looks like they posted this radical change to the ship, but also a bunch of nerfs to dronebay, hitpoints, speed - only so ...
- by Battle Cube - at 2013.10.27 00:01:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Battle Cube wrote: is there any hope for giving the hull itself increased damage output, then having the bastion module reduce that when in bastion mode? with these changes, the ship is basically a bastion ship. There...
- by Battle Cube - at 2013.10.26 23:25:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
is there any hope for giving the hull itself increased damage output, then having the bastion module reduce that when in bastion mode? with these changes, the ship is basically a bastion ship. There is no reason to not be in bastion module excep...
- by Battle Cube - at 2013.10.26 23:12:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Battle Cube wrote: So in what situation/s is the marauder better than any other ship, given their massive skill and isk requirements? What are they not only capable of doing, but what do they Excel at? No reason to use t...
- by Battle Cube - at 2013.10.25 04:43:00
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